AS Media Coursework Research
Monday, December 13, 2010
Questionnaire
From the results I discovered that most of the people preferred the sub-genre Splatter with 50%, whereas Teen Horror and Slasher were tied with 10% each. This shows that viewers are most likely to watch very graphic horror films.
60% of the people preferred the horror movie SAW over the rest of the films. 40% of that 60% were female showing that females prodominantly watch SAW over any other horror.
The results for the scariest antagonist were very close, Michael Myers was the most popular recieving 25% of the vote. The Antagonist from Stephen King's Misery recieved no votes at all. This shows that voters would prefer an antagonist with a mask as something symbolic.
100% of the voters wanted to see the antagonist at the beginning of the film, introducing the antagonist to keep viewers hooked.
75% of the voters enjoyed watching monster fodder at the beginning of the film, to show them how the antagonist kills.
55% of the voters preferred dramatic music of any genre. The least popular was atonal synth which recieved 5% of the votes; showing viewers prefer a score rather than anything experimental like Creep.
Production and Distribution Companies
Twisted Pictures is a studio that made SAW II as when as the first in the franchise. When making SAW II, the company used synergy to work alongside another small production company, Evolution Entertainment to produce the movie. This is because it is a small and new company itself so synergy was a good option.
Target Audience
Monday, December 6, 2010
What makes an effective horror opening sequence?
- Sound - diagetic and non-diagetic sounds to manipulate the mood and evoke tension. A horror can use parallel music to relate to whats going on in the scene, or use contrapuntal to create the impression theres a threat of screen. In the title sequence of Creep, it uses very experimental music mixed with train sounds to create a horrific piece that represents the subway. Typical horror sounds include screams and echoed sounds to create isolation.
- Lighting - lighting is a key element in film anyway, yet in horror there are different lighting techiques to evoke horror. In some films can use colour filters like red or green, this is seen in SAW II where it uses a green filter to evoke gloom in the setting. Other films like The Strangers use a lot of filter and back light to create a lot of dark silhouette shapes on the screen creating paranoia. Lighting is also very important because one of the key characteristics in a typical horror movie is darkness.
- Camera Angles - different series of shots can be used for specific things in a horror opening. Hand held shots can be used effectively to evoke a sense of realism and create the feeling that the monster fodder/protagonist is being watched. Close ups are used to survey things which a key to the scene like a weapon, a reaction or an escape route. Establishing shots are used to portray isolated settings, like in Scream. A dutch angle is tilted shot and it can evoke insanity.
- Mise en Scene - this includes the setting, where props are, the characters actions and dialogue. The setting is important as it can evoke an different atmospheres like isolationism and claustrophobia. Probs can include weapons and devices which are vital to the storyline of the film. Characters and there actions on screen can be most important as they are acting out what the film is about.
- Editing - editing techniques are vital in any genre of film. In horror they can use quick cuts to maintain tension throughout a hook. It can use crosscutting to show actions of the protagonist and the antagonist. Montages can also be used to evoke a display of panic like in the opening of SAW II.
Macro Features
- Iconography - this is what is common in a typical horror film. For example, anything sharp would probably represent a weapon; in a slasher movie the knife would to main weapon used and feared by the protagonists. Clothing is important as it can hide the antagonists identity like a mask in Scream. In a setting, a full moon may be common iconography as well as an isolated setting. Iconography can also be vital in the opening of a horror film to introduce the genre of the film.
- Characters - in a typical horror film there will usually be a protagonist, an antagonist and monster fodder. Typically in some horror films like Creep and Scream the antagonist would be male and the protagonist female, with the female surviving at the end; known as the 'Last Girl Theory'. Yet also in those films, including SAW II, the film would begin by introducing the antagonist consuming monster fodder.
Specific Music Study: Batman (1989)
The Batman's soundtrack consists of mainly orchestral elements. However it uses more individual and spookier instruments such as a celeste. It is a piano-like instrument that creates high pitched chime suited for a gothic movies. Though this instrument is only used shortly in the piece(from 0.06 to 0.16), it could be used to create a more horrific sound meant for a more psychological antagonist.
Composed by Danny Elfman, who features minimalistic aspects in his compositions. He manages to create darker pieces of music mainly for Tim Burton films, such as The Nightmare Before Christmas and Batman. At the beginning of the film, the composer manages to create a gothic yet heroic piece of music to suit Batman’s vigilante character, written in a minor key.
Monday, November 15, 2010
Case Study 3: SAW II
- Green filter- evoking a gloomy atmosphere
- The scalpel- a device for cutting as well as a possible weapon
- "help" - commonly used in horror to evoke the sense of helplessness
Monday, November 8, 2010
Case Study 2: Creep
It then cuts to long shot of two men at the end of a sewer tunnel, it only reveals the two lights from their torches in the darkness at first. The darkness creates a sense of paranoia, also the tunnel is very claustrophobic and isolated; these are iconography of the horror genre. The diagetic discussion of human excrement creates a feeling of disgust and almost prepares the audience for scenes of a disturbing nature. In the same shot as they get closer to the camera one of them steps into a overhead light and the camera pans upward to reveal a sewer pipe with sewage hanging from it; as the 'new guy' picks the sewage from it, a load comes through as it cuts to a medium shot and this is done in a way to scare the audience. As the older man laughs there is a scream at the end of the tunnel, this is a contrast between comedy and horror, this also acts as a hook to get the audience interested in the scene.
They discover a new tunnel and they split up as one man explores the cave, this creates a sense of isolation. He is followed by a hand held camera to create a sense of realism, as he stumbles it switches to a point of view shot as he torch goes past and introduces the antagonist very briefly. The music then begins to play parallel, not very textured music as they is a sense of the unknown. The other man follows, the camera remains at the end of the tunnel watching him approach, as if the camera is a point of view of the antagonist. There is then another scream, and as the man walks past the tunnel in search of the source of the scream, a shadow quickly passes the camera and there is a high pitched, non-diagetic train bell sound; used to hook the audience and as a reference to trains. The man then finds the other one either injured or petrified looking at something which isnt revealed, it then cuts to a point of view shot with the mans headlamp guiding his vision. All sound cuts of for a few seconds as the camera stares into the darkness, then a women suddenly comes out of the wall screaming and covered in blood before being pulled away; this is the main hook in the scene. The scream then mixes into a dance song as it cuts to the next scene.
Macro Features
The genre is introduced immediately as a horror through the title sequence as it is very distorted and the images are very graphic. The non-diagetic music is lacks dynamics and experimental; it also mixes with screams and trains. The train influenced font animation acts as a hook as it represents a train passing. In the next scene the iconography is displayed through the darkness, blood, screaming, the unpleasantness of the sewage and the hooks throughout. It also introduces the monster fodder convention.