Monday, October 18, 2010

Case Study 1: Scream

Micro features
Firstly the production titles go on the screen before the film starts. The opening begins with a scary title font; it begins with a white font then changes to red then fades away. Red is a symbolic colour for blood and death. The first scene features a close up of the girl's (monster fodder) hand picking up the phone, this is a dramatisation of an everyday event to make it seem scarier. The person on the other end of the phone claims he has the wrong number, yet when he phones back it hints he is a stalker. When she picks up the phone again, there is a slight dutch angle to show all is not what it seems and the camera is hand held, showing the instablility in the character and making the scene more realistic.




The establishing shot first shows a trees branches, which are dark except for the green leaves; green being a very ghostly colour in horror, because of the light on the leaves it makes the branches look like a crooked, evil hand.
The establishing shot goes onto showing the house being very isolated, this is exaggerated by the darkness and the swing on the tree swaying in the wind. The popcorn bag heating on the cooker represents the tension as it begins to expand, we are constantly reminded of this by the constant close ups of the popcorn bag. The conversation between the killer and monster fodder acts as a hook to the audience as he begins to reveal his purpose in talking to her; to kill her. When this is revealed, the camera remains hand-held and the rooms appear darker. There is also constant reaction shots of her crying. The music throughout the sequence remains parallel as the tension builds.

Macro Features
As the sequence starts, the genre is introduced through the titles; the font being stretched and turned red symbolises blood and torture. There is also a non-diagetic scream to represent the genre. All of this is iconography of the horror genre, further iconography is featured throughout the film; including the mask, the knife and the isolated location. The costume and the line "Do you like scary movies?" has also become apart of the franchise.

Wednesday, October 13, 2010

Sub-Genres of Horror

Teen horror - This is a sub-genre formulated at attracting a teenage audience. It involves teenage cast and is set in places similar to a stereotypical adolescent like a house or a shopping centre. This sub-genre works well as a hybrid with a slasher represented in Scream.

Psychological - Often in these films the antagonist can be disguised as a completely normal person, and the antogonists identity may not be founded out. However in other films, like Hannibal, the antagonist is already realised, yet this could be because this is a franchise. These psychopath antagonists may menace and disturb the protagonist through psychological threats. Then they may end in an explosion of violence.

Slasher/Gore - This sub-genre works centrally around the sharp apporaters used by the antagonist and blood from their victims. These films can involve a lot of disturbing torture like SAW or just an antagonist with who uses a specific weapon like a knife, portrayed in Scream.

Monday, October 11, 2010

Characteristics of the Horror Genre

Iconography
The iconography of horror are features which are typical to horror movie scenerio. In films such as Scream they use masks and knives as iconography to the antagonist. They use a remote location and darkness to evoke the sense of isolation. They also use womens screams as a sign of helplessness; all these features are horror iconography.

Rules
In horror movies, specific things of goverened by rigid rules; for example werewolves can only be killed by silver bullets and vampires can only be killed by a stake through the heart. These rigid rules are key to some storylines and give an idea to the climax to the film.

Settings
Setting is one of the key aspects used to define whether the movie is a horror or what kind of sub-genre the horror could be. Irrational, supernatural worlds can seperate the horror genre from other genres, for example in films like Nightmare On Elm Street when it goes into the 'nightmare' world it is very dark, mechanical and uses a lot of the colour red to represent blood and death. Even in teen horrors such as Scream, there is a gothic and horrific presence, this is done through things such as isolated settings and darkness.

Twists
There are occasionally twists throughout some horror movies, these are done to change the audiences typical perceptions about how the film will end. In some films the audience is encouraged to feel sympathy for the antagonist, this is done in films such as Frankenstein. In the Sixth Sense there is a major twist here Bruce Willis is actually dead and that is why the protagonist can see him.

Archetypes
Archetypes are an original model or a ideal example of a person; a prototype upon which others are copied. Most of the characters found in horror movies are archetypes.

Conventions
Conventions are aspects which are traditional to the horror genre; similar to iconography. Certain conventions go under different sub-genres, yet some sub-genres can share them. For example an isolated setting or an indestructable monster.

Final Girl Theory
This type of character is, essentially, a female protagonist with noteable masculine characteristics. The 'final girl' almost always shows a higher intellegence of the antagonist whilst others appear naive and more vulnerable. Carol. J. Clover, the theorist behind 'Final Girl', states that this character is typically sexually unavailable or virginal, is more rational and avoids situations, such as narcotic use, as they effectively lead to the demise of each victim via the antagonist. These characters are often branded with a unisex name, such as Sidney (Scream), which immediately takes them away from the stereotypical 'monster fodder' type girl who is; sexually objectified, relatively unintelligent and constantly screaming/ in fear. The film Saw II adds an element to this theory as the antagonist has a previous experience with the 'final girl' leaving them to join together in the end. Though Carol J. Clover acknowledges this, it is rare.
Clover also states, in her book Men Women and Chan Saws: Gender in the Modern Horror Film, that the 'final girl is often made masculine via a phallic appropriation in the final antagonist-final girl confrontation. A weapon is usually the tool the character picks up, identifying herself as masculine with this phallic object. This can be seen in films such as Alien vs Predator, in which the final girl takes a spear (phallic object) and thrusts it through the chest (representitive of heart, love, emotions and sexuality) of the antagonist.
Sexuality is the basis on which the final girl theory is formed. It states that there is a crisis in the identification of the sexuality of both final girl and the antagonist, which is settled in a final battle situation. The final girl is rarely introduced in the opening scene, with a monster fodder/ stock character being the likely replacement, as in scream;