Micro features Firstly the production titles go on the screen before the film starts. The opening begins with a scary title font; it begins with a white font thenchanges to red then fades away. Red is a symbolic colour for blood anddeath. The first scene features a close up of the girl's (monster fodder) handpicking up the phone, this is a dramatisation of an everyday event to make it seemscarier. The person on the other end of the phone claims he has the wrongnumber, yet when he phones back it hints he is a stalker. When she picks up the phoneagain, there is a slight dutch angle to show all is not what it seems and thecamera is hand held, showing the instablility in the character and making the scenemore realistic.
The establishing shot first shows a trees branches, which are darkexcept for the green leaves; green being a very ghostly colour in horror,because of the light on the leaves it makes the branches look like a crooked, evilhand. The establishing shot goes onto showing the house being very isolated, thisis exaggerated by the darkness and the swing on the tree swaying in thewind. The popcorn bag heating on the cooker represents the tension as it begins toexpand, we areconstantly remindedof this by the constant close ups of the popcorn bag. The conversation between the killer and monster fodder acts as ahook to the audience as he begins to reveal his purpose in talking to her; to kill her.When this is revealed, the camera remains hand-held and the rooms appeardarker. There is also constant reaction shots of her crying. The music throughout the sequence remains parallel as the tension builds.
Macro Features As the sequence starts, the genre is introduced through the titles; the font being stretched and turned red symbolises blood and torture. There is also a non-diagetic scream to represent the genre. All of this is iconography of the horror genre, further iconography is featured throughout the film; including the mask, the knife and the isolated location. The costume and the line "Do you like scary movies?" has also become apart of the franchise.
Teen horror- This is a sub-genre formulated at attracting a teenage audience. It involves teenage cast and is set in places similar to a stereotypical adolescent like a house or a shopping centre. This sub-genre works well as a hybrid with a slasher represented in Scream.
Psychological - Often in these films the antagonist can be disguised as a completely normal person, and the antogonists identity may not be founded out. However in other films, like Hannibal, the antagonist is already realised, yet this could be because this is a franchise. These psychopath antagonists may menace and disturb the protagonist through psychological threats. Then they may end in an explosion of violence.
Slasher/Gore - This sub-genre works centrally around the sharp apporaters used by the antagonist and blood from their victims. These films can involve a lot of disturbing torture like SAW or just an antagonist with who uses a specific weapon like a knife, portrayed in Scream.
Iconography The iconography of horror are features which are typical to horror movie scenerio. In films such as Scream they use masks and knives as iconography to the antagonist. They use a remote location and darkness to evoke the sense of isolation. They also use womens screams as a sign of helplessness; all these features are horror iconography.
Rules In horror movies, specific things of goverened by rigid rules; for example werewolves can only be killed by silver bullets and vampires can only be killed by a stake through the heart. These rigid rules are key to some storylines and give an idea to the climax to the film.
Settings Setting is one of the key aspects used to define whether the movie is a horror or what kind of sub-genre the horror could be. Irrational, supernatural worlds can seperate the horror genre from other genres, for example in films like Nightmare On Elm Street when it goes into the 'nightmare' world it is very dark, mechanical and uses a lot of the colour red to represent blood and death. Even in teen horrors such as Scream, there is a gothic and horrific presence, this is done through things such as isolated settings and darkness.
Twists There are occasionally twists throughout some horror movies, these are done to change the audiences typical perceptions about how the film will end. In some films the audience is encouraged to feel sympathy for the antagonist, this is done in films such as Frankenstein. In the Sixth Sense there is a major twist here Bruce Willis is actually dead and that is why the protagonist can see him.
Archetypes Archetypes are an original model or a ideal example of a person; a prototype upon which others are copied. Most of the characters found in horror movies are archetypes.
Conventions Conventions are aspects which are traditional to the horror genre; similar to iconography. Certain conventions go under different sub-genres, yet some sub-genres can share them. For example an isolated setting or an indestructable monster.
Final Girl Theory This type of character is, essentially, a female protagonist with noteable masculine characteristics. The 'finalgirl' almost always shows a higher intellegence of the antagonist whilst others appear naive and more vulnerable. Carol. J. Clover, the theorist behind 'Final Girl', states that this characteris typically sexually unavailable or virginal, is more rational and avoids situations, such as narcotic use, as they effectively lead to the demise of each victim via the antagonist. These charactersare often branded with a unisex name, such as Sidney (Scream), which immediately takes them away from the stereotypical 'monster fodder' type girl who is; sexually objectified,relatively unintelligent and constantly screaming/ in fear. The film Saw II adds an element to this theory as the antagonist has a previous experience with the 'final girl' leaving them to jointogether in the end. Though Carol J. Clover acknowledges this, it is rare. Clover also states, in her book Men Women and Chan Saws: Gender in the Modern Horror Film, that the 'final girl is often made masculine via a phallic appropriation in the final antagonist-final girl confrontation. Aweapon is usually the tool the character picks up, identifying herself as masculine with this phallic object. This can be seen in films such as Alien vs Predator, in which the final girl takes a spear (phallic object) and thrusts it through the chest (representitive of heart, love, emotions and sexuality) of the antagonist. Sexuality is the basis on which the final girl theory is formed. It states that there is a crisis in the identification of the sexuality of both final girl and the antagonist, which is settled in a final battle situation. The final girl israrely introduced in the opening scene, with a monster fodder/ stock character being the likely replacement, as in scream;